<?xml version='1.0' encoding='UTF-8'?><metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns="http://dublincore.org/documents/dcmi-terms/"><dcterms:title>Data for the study "Physiological assessment of the psychological flow state using wearable devices"</dcterms:title><dcterms:identifier>https://hdl.handle.net/21.15109/ARP/968SUZ</dcterms:identifier><dcterms:creator>Rácz, Melinda</dcterms:creator><dcterms:creator>Becske, Melinda</dcterms:creator><dcterms:creator>Magyaródi, Tímea</dcterms:creator><dcterms:creator>Kitta, Gergely</dcterms:creator><dcterms:creator>Szuromi, Márton</dcterms:creator><dcterms:creator>Márton, Gergely</dcterms:creator><dcterms:publisher>ARP</dcterms:publisher><dcterms:issued>2025-01-22</dcterms:issued><dcterms:modified>2025-09-30T20:33:26Z</dcterms:modified><dcterms:description>Data for the study "Physiological assessment of the psychological flow state using wearable devices". In this study, 28 adult Hungarian people played three versions of Tetris optimized for inducing boredom, flow or frustration. EEG, photoplethysmography (heart rate, blood oxygenation) and galvanic skin response signals were recorded along physical activity, using portable devices (headset, armband) developed by Mathias Corvinus Collegium.</dcterms:description><dcterms:subject>Engineering</dcterms:subject><dcterms:subject>Medicine, Health and Life Sciences</dcterms:subject><dcterms:isReferencedBy>Rácz, M., Becske, M., Magyaródi, T. et al. Physiological assessment of the psychological flow state using wearable devices. Sci Rep 15, 11839 (2025). https://doi.org/10.1038/s41598-025-95647-x, doi, 10.1038/s41598-025-95647-x, https://www.nature.com/articles/s41598-025-95647-x</dcterms:isReferencedBy><dcterms:date>2025-01-22</dcterms:date><dcterms:contributor>Rácz, Melinda</dcterms:contributor><dcterms:dateSubmitted>2025-01-15</dcterms:dateSubmitted><dcterms:license>CC BY-NC 4.0</dcterms:license></metadata>